![]() Because of their spiked back, the Assassin's Dagger becomes dangerous to use, unless the player is invincible. The short cooldown of this skill allows it to easily distract and defeat them. Biters' damage will also tend to activate Thorny's turn-around counterattack skill, leaving it standing in place. Swarm is an extremely powerful counter to this enemy, as Thorny's attacks can only hit one biter at a time and its roll will stop if it bumps into one of them. If your only options are melee, it's best to bait out their attacks then hit them after its roll attack. ![]() Beware that parrying the roll stuns them with their spiky side facing you, but this means that parrying them, then rolling to their other side and melee attacking them is always safe. Alternatively, their rolling attacks are easy to parry with a shield, so you can easily bait them out of doing it and kill it while it's stunned from the parry. The easiest way to kill a Thorny is with ranged attacks, which it's completely vulnerable to. Thornies are a pain to deal with in general for melee, so it maybe be better to just avoid going into biomes they are in if you don't have the tools to counter them. Thornies are best fought isolated to minimize the chance you accidentally hit its back. This move is telegraphed like any other attacks. Description: The Thorny will face the other way.If it collides to a wall, it stops momentarily with its front side facing away from the wall.Can be blocked, parried, and dodge rolled.Description: Charges up then rolls forward, dealing damage on contact.Can be blocked or parried, but only with an Assault Shield or an Iron Staff's first hit in its combo.The player will take damage when using the "Mario Jump" affix.The Wrenching Whip will however make the player take damage on its third hit combo, as the player will perform a kick instead of using the whip. ![]()
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